The Use of Computer-Based Interactive Game to Make the Imaginary Logic of Structural Analysis More Real

Authors

  • Anis RAHMAWATI Faculty of Teacher Training and Education, Universitas Sebelas Maret, Indonesia

Keywords:

Computer-based interactive game, learning media, structural analysis

Abstract

This study aimed to design an innovative learning media (i.e., Macromedia Flash program) for Structural Analysis subjects at Secondary Vocational Building Engineering School to improve students’ learning outcomes. In the design process, the current study included such stages as defination, design, expert validation, pilot-test, and dissemination. The defination stage formulated subject’s achievement indicators or competencies. The design stage included planning a design and then implemented it. Four experts validated the design. The pilot-test gave students a chance to make prior assesments for the designed products. At the dissemination stage , the interactive gaming mediawas conducted with one class at Vocational Building Engineering School. The results indicated that the developed instructional medias were feasible and effective in improving students’ learning outcomes.

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How to Cite

RAHMAWATI, A. . (2018). The Use of Computer-Based Interactive Game to Make the Imaginary Logic of Structural Analysis More Real. Journal of Turkish Science Education, 15(STEM Special Issue), 1-12. https://www.tused.org/index.php/tused/article/view/683

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