The Use of Computer-Based Interactive Game to Make the Imaginary Logic of Structural Analysis More Real
Anis RAHMAWATI1

1Faculty of Teacher Training and Education, UniversitasSebelasMaret, Indonesia

Received: 20.06.2018                       Revised:20.09.18                               Accepted:15.12.2018

The original language of article is English (v.15, n. Special Issue, December 2018, pp.1-12, doi: 10.12973/tused.10251a)

ABSTRACT
This study aimed to design an innovative learning media (i.e., Macromedia Flash program) for Structural Analysis subjects at Secondary Vocational Building Engineering School to improve students’ learning outcomes. In the design process, the current study included such stages as defination, design, expert validation, pilot-test, and dissemination. The definationstage formulatedsubject’s achievement indicatorsor competencies. The design stage included planning a design and then implemented it.Four experts validated the design.The pilot-test gave students a chance to make prior assesments for the designed products. At the dissemination stage, the interactive gaming mediawas conducted with one class at Vocational Building Engineering School. The results  indicated that the developed instructional medias were feasible and effective in improving students’ learning outcomes.
Keywords: Computer-based interactive game, learning media, structural analysis


  Corresponding author e-mail:anisrahmawati@staff.uns.ac.id                                     © ISSN:1304-6020